Well nothing really!!!
string is just a c# alias and System.String is a .NET type i.e. "string" is an alias for "String".
In the case of C#, these "built-in" types actually refer to types defined by the CLR. internally string is mapped to System.String.
Here we come to another interesting question. What about int? Will it run the same on all CPUs? (32 bit, 64 bit, etc.)
In fact it will. Because int is "ALWAYS" mapped to System.Int32, it will not matter what machine you are running the code on.
This can easily be verified by running the following code:
Console.WriteLine(int.MaxValue);
Console.WriteLine(Int32.MaxValue);
Console.WriteLine(Int64.MaxValue);
Below is a list of some of the aliases defined in the C# language.
Alias | CLR Type |
---|---|
string | System.String |
char | System.Char |
bool | System.Boolean |
sbyte | System.SByte |
byte | System.Byte |
short | System.Int16 |
ushort | System.UInt16 |
int | System.Int32 |
uint | System.UInt32 |
long | System.Int64 |
ulong | System.UInt64 |
decimal | System.Decimal |
float | System.Single |
double | System.Double |
void | System.Void |
So then if string is same as System.String and int is the same as System.Int32, then why have these aliases? Probably, a) Ease of use & b) they're simply short-forms--probably to ease the transition from C/C++ to C#